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Details of Each god are broken down below under 2nd edition rules.  3rd edition rules for these 3 gods is forthcoming.
 

This is a list of all the gods of Astoria.  Only 1 have any real power left over the people.  That god is Quantom.  The gods that have power in Astoria are the Sovereign Host gods known more popularly in Eberron.  For more information, read the cheat sheet info form Eberron listed here.
 
Current Sovereign Host Gods for new campaign.
 
 
old Astorian Gods
Al-Abuden,
Calador,
Doe-gon,
Egdar,
Funter,
Krycar,
Kwang-li,
Luthor,
Maggi,
Marleena,
Merrick,
Noonka,
Oneg,
Phasol,
Quantom,
Rex,
Spraye, 
Veagar

AL-Abuden

(Demigod) 

God of the Desert and Serpents.

 

Duties of priest

 

1. Priests must wear light colored clothing.

2. They must sacrifice some kind of feline to the Serpents each month.  The greater the size of the feline the better the sacrifice.

3. Head gear must be a Turban.  The color is generally white.

4. The use of poison is acceptable.

5. Serpents of any kind and lizards are forbidden food.

6. Jewelry is sign of Power in the church.

7. The color of Scarlet is holy color.

 

Requirements

 

AB- Standard, AB- C/N,C/E, WP- Scimitar, katanas, Dagger, Short Bow, Spear, Club, Mace, and staff , AR- non-metal.

SP- All, Animal, Charm, Combat, Divination*, Elemental fire, Healing*, Protection*, Sun.  

PW- 1) Immunity to Heat Exhaustion/Sun Stroke  Also ability to Track in desert as a ranger of equal level.

    3) Can Charm any serpent under 3hd by simply whistling, the animal is allowed a saving throw.

    5) Priest can move across sand with no trace at normal movement or can move x2 normal rate.

    7) Priest can meld into sand and remain for up to 10 hours before emerging.  This can be done 1/day.

    9) Priest can shapechange into a snake of no more then 15" long and no more then actual priests hd.

   11) Priest is resistant to heat and fire as spell allows.

 

TU -Turn

 

Lore:

AL-Abuden was part of ancient deific conspiracy to kill Marleena the mother of the gods.  He escaped the eternity of imprisonment that was handed to him by Quantom and now rules the deserts of Astoria.  He has a very small following.  Only a few ancient scholars have any knowledge of the god.  He remains an extreme minor figure in Astorian legends.  Only within the last century did the god escape the torturous imprisonment.  He was held with Krycar and Veagar.  Veagar never lost faithful worshippers but Krycar was similar to AL-Abuden in the type of worshippers that gather around a mysterious deity. The worshippers of AL-Abuden get a great deal of bang for their buck in the priestly world.  The AL-Abuden priest have a 90% chance of an act of god when in a desert and 2 prayer spells are cast to bring their god to their side.  This will obviously be an avatar.

   

 

CALADOR (Intermediate god) Goddess of Fire/Destruction

 

 

DUTIES OF PRIEST

1. 1/month worshippers must camp outside using a bonfire.

2. They Must burn down trees or other structures in addition to their bon fires.

3. Campfires are the temples of Calador priests.  Often rings of fire are made to pray from within.

4. Red is the preferred color of her priests.

5. Fire is a wild thing.  The essence of life is fire.  It must be controlled by those who want true power.

AB- Standard, AL- C/E, WP-Any sword, Any Bow, often flaming arrows, AR- A.

PW- 1) Character has resistance to heat.  1/2 damage from        normal fire and immune to an initial fire attack like an endure heat spell.

3)     Produce flame 1/hour

4)     5) burning hands at current level 2/day.

    7) Constant fire resistance.  As long as character is conscious.

    9)  Can cast fireball 1/day 4 levels lower than current level.

SP- All, Charm, Combat, Creation, Divination, Elemental fire, Healing. Necromantic*, Plant*, Summoning*.

 

TU - Nil (they prefer to burn them)

            The priest of Calador are known for their insanity.  They have for years been banished from cities for their actions of arson.  The priests call arson worship.  This has a strong tendency in most cities to have subtle holy wars.  Calador is worshipped strongly in northern Kanaeda.  She is popular with the northern mountain people who border Belliard and the Aquilan borders.  They have been known on several occasions to have destroyed entire villages and considered it a high holy day.

            The priest of Calador will scream very loud during their monthly high worship.  Each camp fire or stove fire represents the god at work.  At 12th level the priest of Calador can tranport via flame.  This works exactly like the transport via plant but any fire can be substituted for a plant.  Lastly the priest gain +1 to initiative while swinging a flaming weapon.

 

Doe-Gon (Demigod)

God of Caves and the Under worlders.

 

Duties of priest

 

1. The holy colors of the Doe-Gon priests is that of yellow.  They only wear these during the end of the year festivals.  They will on a daily basis wear black.  This black is usually compensated by small amounts of red or gold.

2. Holy symbol is a black sphere.

3. They sacrifice tyme and other herbs but nothing living.  They respect life to much to take it so easily.

4. Most worshippers are dark elves and dwarves and a large amount of humans.

 

Requirements

 

AB-Str-15, Dex-15, AL-N/N , WP-Club, Crossbow, Dagger, Doyku, Katana, Katar, Knife, Mace, Short sword  AR- A.

SP- All, Astral, Creation*, Elemental earth, Guardian, Healing*, Protection

PW- 1) Priest can hold there breath for 2 rounds per constitution point.  They can also determine depth underground.

    3) Priest can dig with hands suitable cover and also tunnel with tools as well as a veteran minor.

    5) Priest can blend with rock and earth 95% hidden if no movement.

    7) Priest can 3/day stone shape

    9) can summon an earth elemental 1 week, weak one,

   11) Priest can meld into stone much like a xorn for 1 turn each day.

   13) Can Astral Travel as if they were a 21st level Wizard doing spell.

 

TU -Nil

 

LORE: 

     The Doe-Gon has as its worshipers believe an origin that came from the stars.  They are incredible astronomers.  They claim that their knowledge of stars is attributed to the words given to them by their god.  The Doe-Gon always remain hidden from modern worlds and civilization.  They only are connected through the rare priest who wanders the universe in search of Doe-Gon. The Doe-Gon worshipper have highly detailed maps of this world from off the world as well as details of the nearby worlds.  They understand seasons and weather better than any other class of people in Astoria.  They have a unique relationship with the world and nature.

            Many Doe-Gon priests claim their god is not from this world but another.  He is the one true defender of Astoria because only he knows how to defeat and banish the Dreadnaught hordes that continue to gather in the west.  In fact the Doe-Gon predicted the invasion of a race of powerful creatures prior to the dreadnaught attacks so many years ago.

 

 

EGDAR  (Intermediate god)

God of Air

DUTIES OF PRIEST

1.Clerics must hunt with falcons and worship birds of all types.

2.Wings are their holy symbol.

3.Their traditional colors are silver, gold, white, and blue.

4.Most high level priests roam above ground high in the sky.

 

AB- Standard, AL- C/G, WP- Mace, Spear, all Crossbows, any bow, Javelin, Sling, Dart, Throwing daggers, Club, Staff, Blackjack.

AR- none

SP-All, Astral*, Charm, Combat, Guardian*, Healing, Plant, Protection.

PW- 1)  Cleric can feather fall 1/2 speed.  Take 1/2 damage from fall or quarter if save is made.  This assumes character is conscious to adjust fall.

    3)  Full feather fall continuous plus levitate 1/rd/level twice daily.  Character does not have to be conscious for this to work.

    5)  Ballooning ability.  Fly using wind(no control but in the up/down directions.  Also character will take 1/4 from natural falling damage(a Pit) and 1/2 from any other assisted falling. (Like that of a toss from a giant).

    7)  Summon great flying beast as servant and friend to cleric.  Flying of the beast is a(DM option).  The character will also attain the ability to fly at 12" 1/turn per level above 7th.

    9)  Can communicate with all birds and dominate them as if charisma = 20 +1 per level above 9th toward birds.  They would fight for cleric but higher level cleric would control them better.  They can control twice their own hit dice. 

   11)  Fly at will at 18" with high maneuverability (AA) and flying becomes considered a natural form of movement giving character other actions while taking off and landing.

   13)  Air walk and fly at speeds of 36".  Character can telekinetically alter flight including the attack of a greater vampire using telekinesis.  They can also shapechange into a natural "bird" 1/week for 4-6 hours reverting back negates ability until the next week but effects are not magical.  The character can exist in an anti magic shell but could not revert in the shell back to human form.

 

TU - Nil

     All Priests of Egdar will be great aerial fighters using a +0 init modifier when mounted on a flying beast.

     All clerics of Egdar gain a bonus of +3 to hit with any missile weapon if they are single classed.  Multi and dual classes gain only a +1 with missile weapons.  This is due to hand eye coordination training.  The Egdar priest have an innate group of followers.  They are the Elven people of Nelson.  The Elves of Astoria have only Egdar to look to for guidance.  They all carry a place in their heart for the god.  This includes even the Drow and the aquatic elves of the Meridian atoll.  There are many human and other racial worshippers of Egdar but most are warriors.

 

 

FUNTER (Greater goddess) Goddess of the Sun.

 

Duties of priest

1. Sun worship is the meat and drink of patrons of Funter.

2. Sacrifice of wine using a non consumption method on the first day of each week.  They Pour it out onto the ground.

3. Patrons must spend as much time as possible under the sun.  They derive their power from the Sun.  Three to four days without sunlight causes minor insanitys for many worshipers.

4. Noon is the prime worshipping hour as well as prayer time one hour each day.  Darkness is a time for sleeping and rest.

5. During the noon hour 1/2 before and after the priests of Funter gain bonuses for use of sun sphere spells.  They receive range(x2) and 25% added duration to those spells.

6. They preach to destruction of Luthorian worship and their temples.  Most Temples of Luthor are hidden in Astoria, except where the Luthorians are strongest.

7.  There are 2 big festivals each year in the Funterian religions.  The Blood festivals each Summer and the Winter Solstice.  The Church tries to stave off the depression created when the sun is less prevalent in their lives.  The Winter Solstice is called the DAY OF JOY.

8.  The colors that the Funterians where are bright colors.  Usually  yellow or gold during high Masses and festivals.  The church Priests are looked at as warrior of their god except those who reach 9th level and they begin to adventure less and less.  A Funterian Priest can be found on most battle fields and aiding Undead Hunters of that particular Plague. 

9.  Lastly the Funterian have a strong connection and alliance with the church of Quantom.

Requirements

AB- standard, AL- L/G, WP- Bastard and Long sword, Footman's mace, hammer, AR- A.

SP- All, Combat, Creation, Elemental, Healing, Necromantic, Protection*,  Sun, Weather*.

PW- 1) Cleric can cast a light spell two times per day.

    3) Can cast burning hands 1/day at current level.

    4) Bathing under the sun for 1 hour each day will double the clerics own natural healing process for the rest of the day (24 hours).

    5) Character can detect undead by sight at 25 feet.  This also applies to undead never seen before.  They can see through obscurement and blur spells if cast outside in sunlight.  As long as sunlight is present, even when magically shaded or constrained the cleric will have some ability to see.  This vision may only be 10-20 feet but they will be able to defend themselves under the light of FUNTER.

    7) Immune to all forms of magical blindness.  If character is physically blinded the cleric has a 50% chance their eyes will regenerate to a functioning level.

    9) Character can cast a flame strike 1/day at current level.

   11) Character can cast a sunray 1/week at three levels higher than current level.

 

TU - Turn       

            The Funterian priest have a knack known in Astoria for being bold and pronounced.  They use fire and light to guide their way.  They also boldly announce their intentions to sway the faithful to the right side of humanity.  They are a force that no one soul likes to meet in a bright alley.

 

Krycar (Demigod)

Goddess of Ice and Cold.

 

Duties of priest

 

1. The priests of Krycar are required to travel to the mountains of Astoria 1/year for meditations.

2. Priests always wear blue.

3.     The mainstay of food for a Krycar worshipper is Fish.

4.     Once during the lifetime of the priest, they are required to travel to the Mountain peak of Frezoria.  The peak lies in the Parkanian mountains.

5.     Each worshipper of Krycar starts the winter solstice by a dip in the nearest sea.  This usually entails very cold water.  However the High priests of Krycar have on occasion traveled to the south to find warmer waters.

 

Requirements

 

AB- Standard , AL-L/E , WP-Spear, Knife, Short bow, and the harpoon, AR- A.

SP-All, Creation, Combat, Elemental, Healing*, Necromantic, Protection*, Summoning*

PW- 1) Character can cause those they touch to feel a chill, no damage.  They can also cool down liquids up to twelve fluid ounces for each level they attain.

    3) Resist Cold -1per die and withstand 320 without freezing in the nude.

5)     Priest can withstand 00 in the nude and actually begins to prefer temperatures below freezing.

6)     Priest can withstand -200 With no problem.  The priest does grow hair abnormally long.

    7) Can call fourth an Ice storm 2/day same as wizard spell

    9) Priest learns ancient art of magical weapon creation from water.  They can either take cold water or first make it cold and create up to a +5 weapon that will last 5 rounds/level or 10 combat rounds, which ever comes first.  A priest can make the weapon less then 5 feet in length and is on +1 per 4 levels the priests has attained.  At 12th +3 can be made.

   11) Can release a cone of cold 1/day and will be able to summon an White dragon as personal servant.  Always adult aged.

 

TU - Command

 

LORE: 

     The goddess Krycar was freed when AL-Abuden left his prison.  She has ruled the world of mountain tops mostly in the Orient.  Her priestess's are working hard to change all of that.  Her priests have been known to conspire with frost giants.  It is said that her breath created the yeti.  She has a large following in the Orient and some in the most western areas of Kanaeda.  They spend much of their time on mountain peaks for the weather and to be closer to their god.  The trips to mountain regions by Krycar priests each year are for 2 week periods.  They take with them 7 large dried fish for their stay.

 

Kwang-Li (Demigod)Goddess of the "Ki"

and Monks.

 

Duties of priest

 

1. The priests of Kwang li wear black and brown at all times.

2. They are pure vegetarians.

3. They remain celibate during their entire life.

4. The priests holy symbol is two hands pointing upward.  The worshippers holy symbol is the   Yen Yang symbol.

5. The priests sacrifice an herbal root called the drathog.

6. They eat one meal a/day and fast 1 day a month.

 

Requirements

 

AB-Int-12 Con-12 , AL-L/N , WP-Any except Long sword, Bastard sword, and Battle ax, AR- None.

SP- All, Astral, Charm, Combat, Creation*, Divination, Elemental, Guardian*, Healing, Plant, Weather. 

PW- 1) Priest can weaken material of any non magical nature enough to break it.  Rope and wood and weak material will take 1 turn.  Iron and weaker metals take 1d6 turns and stronger materials can take months.  This is done by thought alone.

    3) Can sense emotions in people when in direct contact with them.

    5) Can levitate one's own body and  an additional 100lbs up to 10 feet in the air.  Any more and weight an the priest will fall.  The priest does this often to meditate.

    7) Can focus Ki power to assist in punches.  This can be done 1/day doing 4d6 from punch and not injuring hand.  Hitting something that does not give i.e. a stone wall can shatter hand.  A good assessment may be required.

    9) Can communicate 5/times a day for 1 turn each telepathically to those willing to talk to you.

   11) Can E.S.P. an area 60 radius of priest.

 

TU - Nil      

 

LORE:

     Kwang Li is worshipped as an important god in the Orient.  They also have influence in some of the southern duchies of Jordinia.  Kwang Li has been around as long as any other deity but has chosen a status of power in the islands to the south.  The dragon is a common legendary friend in the Kwang-Li tradition.  The Sign of Kwang-Li is has great acceptance to the people of the Orient.

 

Luthor (Greater)AKA the Dark One, God of the Dead

DUTIES OF PRIEST

1. Character must respect the dead and the undead.  This simply put requires the Luthorian priest to use the dead in a way to show respect to Luthor.  They can not animate for personal pleasure but only to do the deeds of the god.

2.  Luthor is the one power in the Evil god spectrum.  All other evil gods pay homage to Luthor.

3. Usually clerics wear black or dark colors.

4. Sacrifices of humans and elves is done at regular services.

5. Like the Mafia no cleric has ever successfully left the church.

6. All Fen-Li/Funter priest's should be terminated with extreme prejudice.

7. Only special types of magical chain mail are accepted armor.  This type of chain mail is created by the church itself.  It is made by the dark dwarves and the drow elves. 

 

Requirements

 

AB- Wisdom at least 14, AL- N/E, WP- , Club, Falchion, Knife, Staff, Sling,  AR- None (special)

SP- All, Astral, Charm*, Combat*, Divination, Guardian, Healing, Necromantic, Protection, Summoning.

PW- 1) Command dead at 1 level higher than current level.

    3) Immune to effects of level draining by undead on the prime material.  Also a +2 bonus to all other Undead effects.

    7) Can create up to 3+3 HD undead for commanding.  This takes 1000gp per hd of one creature. Need one full week to do.

    9) Immune to all undead effects on all planes.  This immunity applies to the use of the negative plane effects.  Also charisma reaction to undead is 19. 

 

TU - Command

 

                                                    DOCTRINE OF THE CHURCH

1.Adventuring Clerics must give up 1/2 of all gold and monetary wealth.  This also takes away 1/2 of G.P. ex. pts.  No one escapes the Internal Investigation Inquisitors of the Church.

2.Alliances are of course unwritten.  These are made with the churches of Phasol and Calador.  Although the Caladorians are crazy and can not be trusted we still use them effectively.

3.Ceremonies like Weddings and Funerals are the most common ceremonies.  Weddings are mostly danced with knives and lots of blood mixing of couples.  Funerals often involve gathering of possessions, not gold, but weapons and magic and placing it all in a tome or mausoleum for the great day of destruction.

4.Children are conceived by patrons are mostly given names of the church figures like, Shamous, Rachel, Des Monica, Darnabous, and Sarmon.  Other more common names are Otek, Masher, Keller.

5.Colors of the church in ceremonies are black and red with possible gold fringes.  During every day casual wear, clerics wear gray and other dingy colors.

6.Commerce always buy from church members when you can.

7.Festivals of BLOOD  and the other RIGA are the two great festivals of each year.  The Blood is in the spring and Riga is in the Autumn.  Four to five meals are eaten each day.  The festivals last two weeks each.  The festivals are often in underground or hidden parties.  Sometimes the dead join in the celebration.  The Blood festival in a continent wide celebration that all churches get somewhat involved.

8.Gambling is expected from all clerics.  They gamble their winnings in church sponsored events.

9.Grooming priests who are male are expected to grow mustaches.  Females are expected to show cleavage.  Also the less the skin shown (except cleavage) the better.  The pipe has over the last century become the symbol of prestige.  They also smoke cigars from Os-Mae-Natal and those traded from Graka. 

10.Holy missions for the church or questing is very important for those who want favors of the church.  These missions may rarely form alliances with worshippers of Funter clerics when the ends justify the means.  Trust is always going to be betrayed with Funterian priests in the end.

11.Meals Only one meal is to be eaten on any particular day.  The foods include red meat, oysters, breads with beverages like wine or ale.  During sacrifices the blood of the victim is drank.  Living matter like vegetables and fruits are rarely eaten by any respectable cleric.

12.Multi-classed clerics Only drows can be multi classed clerics of Luther.  (priest/fighter) (priest/thief) are the only excepted combinations.  The church encourages drows to do such things.

13.Opposing Churches are very obvious by the art in seminaries.  Funter, Oneg and Edgar are the hated people of Luthorian priests.

An open attack will be highly praised by all patrons of Luthor on any of the above mentioned.  Killing these fools and destroying there holy magic is also expected.  The destruction of any Funter or Oneg holy symbol is worth 500 ex pts per symbol.  Double ex pts if that coincides with  the death of at least 3 priests of either god.

14.Punishment varies with the crime of the church.  The most often includes torture.  Death by annihilation is the only death offered.  Torture means permanent loss of some ability score points.  At least wealth is taken from those who disobey.

15.Questing of all priest must be done a total of six times by the high consul command.  Upon attaining high priest the cleric is required to build a church.  All speculations must be approved by the consul.

16.Races of all types are invited to attend services which last a mere 30 minutes on the average.  However drow and humans are the only known races to attain high level priesthood.

17.Respect to other worshippers of Luthor and somewhat to other clerics of evil gods.  Killing of other clerics must be able to explain and be plausible.

18.Sacrifices for clerics in the adventuring world the killing of living humans or demi-humans is acceptable but in the formal church service a cleric of Funter or Oneg is considered a special occasion.  A joyous occasion at that (Ha Ha Ha Ha Ha)......

19.Sex is left up to the individual except those who enter the church for necrophiliac reasons.  The church will deal with each case separately.  Many say the church hides such acts.

20.Sexes of all kinds alike are also welcome to enter the Luthorian priesthood.  Currently only males occupy the high level positions within the church.

21.Steeds the clerics of Luthor always choose to ride undead steeds when possible.  They will ride horses when they can't but horses have a 55% chance of not allowing a Luthorian cleric of riding.  If the horse is undead then the horse will react to a cleric of Luthor as if they were of 19 charisma.

22.Symbols Two hands rising in the air is the primary symbol next to what is on the chest of Luthor.  Also dark wolves as an animal is another symbol.

23.Worshipping shall take place in such a place that at least one dead body be there for the communion services.  Most often this will be in a properly inducted temple.  Services will be on the 3rd calendar day of each week.  Offerings of gold equal to 1/2 of all weekly earnings shall be brought to appease him.

The Luthorian sects constantly assassinate to attain a position of power within the church.

MAGGI (lesser god)

Goddess of Magic

 

DUTIES OF PRIEST

1. Purple must be worn by all clerics.

2. All magic is good but it must be harnessed.

3. Displays of power should never go unanswered

4. All clerics must try to use the spells they are granted.

Requirements

AB- Standard, AL- L/N, WP- Staff, Club, Dagger, AR- None.

SP-  ALL, Charm, Creation, Combat* Divination, Elemental, Guardian, Healing, Necromantic, Plant*, Protection, Summoning.

PW- 1) Detect Magic 3/day

    3) minor telekinetic power of 8oz.  This can be done 2/day.

    5) Identify magic item 1/day for each level.  1 item/level.  Also character gains special access to wizard spells mentioned later on.

    9) Magic Shield 0f Anti-magic 1 turn/day.  This acts much like a Globe of invulnerability but allows no magic either direction.  Character can place his/her hands outside of globe to cast a spell.(nasty)

 

TU - Nil

 

All clerics of Maggi, attain access at 5th level to wizard spells.  This access allows the priest to memorize wizard spells as if he/she were 4 levels lower than current level.  At 5th  the cleric is effectively a 1st level generalist.  Spells must be found and memorized. 

 

Marleena (Demigod)

Goddess of Agriculture and Motherhood.

 

Duties of priest

1. Priests wear light clothing and fairly revealing attire.

2. Their symbol is an infant.

3. They are flower freaks.  They generally wear flowers have them throughout their homes and church and wear clothing with flowers on them.

4. Sacrifice is always a lamb and is done once a month.

 

 

 

Requirements

 

AB-Standard , AL-L/G , WP-Club, Flail, Mace, Staff , AR- A.

SP- All, Animal, Creation,, Divination, Healing, Plant, Protection*, Weather*

PW- 1) Priest can cure wilting plants by song.  Also can talk to plants and receive casual knowledge.

    3) Can warp wood  3/day

    5) Pass without trace as spell 1/day

    7) Blend into natural background of forest 90% hidden and be able to move.

    9) Can cause plant growth same as spell.  Also can neutralize natural poison up to 2 times per level each day.

   11) Transport via plants 1/day and immunity to all poison

 

TU - Turn

 

            Marleena worshippers will give flowers to people and sell them at markets for the church.  The priest of Marleena are women only.  The worshippers are both male and female but she does not allow male priests in the church itself.

LORE:  Marleena's son killed her and she became nothing until special sects of the Quantom church called the holy mother order began to worship her and she was born again of the creators will.  She remains banished from Quantom until the day of Ubek but she still grants spells to her worshippers.  She does not  have an active role with Astoria.  Her worshippers are often mothers and those who look for peace in the world.  They are however most prevalent in Aquila.  Peace itself has a shrine to Marleena and it is located a few blocks from the Funterian Grand Cathedral.  The Marleena church extremely small  but has allies that are strong in the Quantom, Funter and EgDar churches.  Her influence over Astorian events has come about on only one occasion and it was during an attack on Peace that would have destroyed her shrine.  Her avatar appeared and scared off the attackers.  She was again saved by the acts of peace.

 

       

MERRICK (lesser god)

God of Mischief and Warriors

 

DUTIES OF PRIEST

1.     Clerics are thoroughly unorganized.

2.     They roam around doing whatever they please.

2.   Quite often clerics of Merrick go insane while trying to conform to other religious constraints.

3.   Merricks teachings belong to the TOMAR a book of bizarre wisdom.

4.   The main points are a) fighting is only done when necessary b)courage is great but stupidity is just that, and finally cowardice is unacceptable.

5.   VOLTA-VOR or the "Great Drink" is the pride and joy of all clerics of Merrick.  The drink is toxic to all but many clerics drink it for years anyway.

6. Most of Merricks priests are Drug abusers of a barbiturate called Sacar.

7. Characters attaining 9th level will regain themselves as a person (spirit and body)

 

 

Requirements

 

AB- Standard AL- C/N, WP- Battle Ax, Daggers (throwing or hand), spear, mace, morning star, long bow, sling, club, staff, scimitar, AR- A.

SP- All, Charm*, Combat*,Divination, Healing, Plant*, Protection, Weather*    

PW- 1) +1 to hit with any hand held weapon on weapons list.

    3) character gains insights to the future (DM choice).

    5) +2 to hit with any weapon of characters choosing

    9) +3 to hit and +2 to damage with a special weapon of choice.

   11) Second chance 1/year or DM's Choice.  Character can basically use a luck point to do some extraordinary event or even avoid death after it has almost occurred.  Example..You take 76 points of damage from the dragon.  I use my second chance to dive out of range.  DM say's "OK".

 

TU - Nil

 

The Rite of Volta-Vor

            Priests of Merrick drink a toxic liquid called Volta-Vor.  It can kill anyone who drinks the toxin and many do die each year.  It has a 1% cumulative chance of killing characters with an 18 constitution.  Those with 17 or below increase the cumulative chance by 1% per point below 18.  Many priest die in the early stages of the process.  The toxin alters the clerics ability scores for as many as 20 years in some cases.  It causes slow brain functioning and weakens their bodies as well.  These affects will lead most fighters and magic-users to forget about the priesthood of Merrick.  They take the toxin once a week during the rest of their lives.  This will kill those of a weaker spirit.

            After the effects of the toxin wane in the later years the character will go on a retreat for 2-24 months and meditate about the future.  After this time the character can attain 9th level and continue with their life.

            Most of the Merrick clerics use drugs to offset their inability to cope with debilitating affects of toxic substances.  Sacar is the most common drug used to offset the Volta-Vor.  If used after the years of toxic abuse the cleric will raise their wisdom and dexterity by +2, as long as Sacar is still taken.  The beneficial effects will recede if not taken daily.  After 1 month of  Volta-Vor use a monthly saving throw is all that is needed. During the first year this will total 15 saving throws against the Volta-Vor.  Once a character has taken the drug for a month they gain the bonus of a second saving throw without the use of magic if they fail their first saving throw.  When a character fails their percentile roll they are given a normal save without the use of magic, if that fails they die.  Characters attaining 9th level under Merrick are very powerful because the Volta-Vor has no ill effect on them anymore.

They are physically normal except for permanent loss of one Intelligence point.  They are immune to all forms of poison death effects.  Damage is always one per die from poison.  

            Initial effects of the Volta-Vor. The effects of the Volta-Vor toxin will remove 3 points of constitution intelligence and strength from one drink of the toxin. They will also have a -2 on all first round initiative including surprise rounds.

 These effects wane as the toxin weakens in the body.  The ill effects of the drug stay in the character as long as they continue to weekly take the toxin.  After staying away from the toxin for a period of 2 weeks the drug will weaken and the character will regain a point of constitution and strength.  After 2 more weeks they will gain back another point of each but will never regain the lost intelligence.  A Merrick priest can gain back some intelligence but only after attaining 9th level.  Other characters can not.  This explains why the Volta-Vor is a drink only they take.  No others join in.  They do offer the drink to those who come upon their worship services.  But this is only done for fun.

            The Merrick priesthood is tragic and glorious at the same time.  They feel that the world is theirs to travel.  Most Merrick priests travel with other priests of the faith.  It makes it easier to find Sacar and easier to make up a batch of Volta-Vor. 

            A final note.  Volta-Vor is a mixture of a root known as the Harn root.  This root grows almost everywhere.  It is wild throughout Astoria but mostly near and within forests. 

 

 

 

Noonka (Demi)

God of the Minnoonka

 

Duties of priest

All priests of Noonka are exceptional creatures.  They must pass a rigorous ordeal just to become a zero level candle lighter.

The priest must spend 2 hours daily in the morning meditating on the daily goals of the clan.  If the priest does not he loses 1 Int and 1 Wis for lack of commitment to clan.

The priest is usually called the holy man.  This holy man is the only accepted magic using being in the world.  Others are evil wizards or just plain demons. 

 

Requirements

AB-Strength=18, Intelligence=18, Wisdom=18, AL-N/G, WP- Club, Sticks, Rocks, and Staffs, AR-none metal.

 

SP- All, Animal, Divination*, Healing, Plant, Protection*, Weather*.

 

PW - 1) All priests gain 5% M.R. at 1st level and 100% to illusionary magic as well as its companion school

     3) The priest gains 5 extra non weapon proficiencies or 2 extra weapon proficiencies depending on D.M.

     5) The priest will receive a vision nightly about the future.  This sometimes is obscure and at others very specific.       

     7) The priest gains 20% more M.R. and can turn invisible at will but can not do so just for fun but must have a real purpose.

     9) The priest will gain the immunity to all natures fire including that of Volcanoes and the sun.  They are also immune to all types of lightning or electricity.

    12) At this point the priest will appoint a successor to his/her clan and leave the village in search of greater truths.  This is why most wandering Noonka priests are very nasty in level and ability.  They also gain 30% More M.R. ,and natural immunity to all disease.

 

TU - Nil

 

ONEG (intermediate)

god of the Earth and Protector of Dwarves

 

DUTIES OF PRIEST

1. Clerics of Oneg wear earth tone colored clothes.

2. The main diet consists of worms, lizards, snails crustaceans of all types, cheese, mold, mushrooms, all vegetables, fruits, and most burrowing animals.  Birds are considered poison and disgusting.  Most other foods can be tolerated.

3. Alcohol consumption is most often accompanied with all meals and prayer.  Meal are eaten 5/day.

4. Temples are always outside, while main church diocese hierarchy build small stone, wooden,  or structures.

5. Offerings of gems, gold, platinum, and other valuable stones and metals are always given up by priests of Oneg as sacrificial offerings.

6. Characters worshipping Oneg are taught how evil water truly is to them.  Traveling over water requires a grant from the church unless a sturdy bridge can be found or built.  Ninth level priest need not seek such permission or be hindered by such restrictions.

7. Once a year on the same date the priest must retreat to mountain home for prayer and guidance.

8. These priests all despise imprisonment.  They would rather kill their captures than torture them or release them.

9. The church of Funter is a respected friend of Oneg's church.

10. Clerics of Oneg are taught all non religious magic must be evil.  Funter and Oneg are the only true gods.  Well Quantom is a given to all churches.

 

Requirements

AB- Must have a 16 constitution, AL- N/G, WP- Scimitar, Hand or battle Ax, Spear, Short Bow, Mace, AR- no metal armor.

SP- All, Animal, Combat, Creation, Divination, Healing* Necromancy, Protection.

PW- 2) Ability to determine temperature, direction, depth while underground in natural surroundings.  Also -1 per die from falling damage to natural earth/grass/stone/wood, but not worked stone. 

    4) Can detect gold, platinum, gems within 18 inches.

    6) Character can cast a dig spell 2/day at current level.

    8)  Character can cast meld into stone 1/day per level above 8th.  Also can conceal 100% in natural rock area.

   10) Character can pass threw stone/ dirt as a xorn 3/day for 1/turn per use of ability.

   12) Character can move through stone as a xorn all the time but must also eat dirt or other stone when not moving in that manner daily.

Clerics of Oneg roll 6- sided die for H.P. but gain double bonus for constitution.  Up to 18 constitution is possible at first level.   The holy war armor of Oneg is priceless and given out only after special questing.  It is made of stone and is weightless.(Huh)

 

TU - Nil

 

PHASOL (intermediate god)

God of the Moon/ Lycanthoopy

 

DUTIES OF PRIEST

 

1. All worshippers must work and pray as much as possible under the light of the moon.

2. Priests must sacrifice bunny foofoos nightly under the night sky (moon when available)

3. Traveling under a new moon is not acceptable for any true patron of Phasol.

4. Clerics prefer to perform all actions at night when possible.  This may be from drinking at bars to raiding a nearby village.  All of these assumes it is possible to things at night.

5. All priests experiment with poisons and elixirs.  A bonus of

+2 is allowed to all ingested poison saving throws.  The bonus for all other toxic substances is +1.  This includes poisons, drugs, alcohol, and toxins.

6. Night services are always on a full moon and at 1/2 moons.

 

Requirements

 

AB- Standard, AL- L/E, WP- Lance, Two-handed sword, Long Bow, Short Sword, Whip, and Staff, AR- F.

SP- All, Animal, Astral, Charm, Creation, Divination*, Guardian, Healing*, Necromantic,  Protection,.

PW- 1) Immune to the effects of lycanthropy.

    3) Moonrage.  Once a month only under a moon lit sky the priest can move and attack at (x2) normal speed for 1 round per 3 levels of experience.

    5) Cleric can summon moonbeam as the spell listed in the UA at current level.

    7) Character is able to polymorph/changeshape once a week into a were creature of his/her choice for 3 rounds.  This power will restore 10% of lost hit points when cleric returns to human shape.  The Transformation takes one complete round and all clothes not removed will in all likelihood be ripped to shreds.

   10) Shape-changing into one particular were-creature is the ability gained by all clerics reaching 10th level.  The ability is totally in control of the cleric and is usable 2/day.  Each such use can last up to one hour long.  The cleric is only limited in shape to what he/she has actually encountered previously.

 

TU - Nil

 

The priests of Phasol have for centuries fought the Luthorians for the leadership role in the Evil realm.  This role has turned into a hatred of Luthorians kept in check by only the greater hatred of the Funterians.

 

QUANTOM (greater god)

 Leader of the Gods and of Time

 

DUTIES OF PRIEST

 

1. All clerics required to know how to determine time of day by the sun, moon, and the stars position in the sky.  They are also expected to be deep thinkers and to write on their experiences with the passage of time.

2. Worshipping at day break for 1/2 hour each day will regain all lost spells for the cleric if appropriate rest is attained regardless of level.  On the last day of the week a 2 hour vigil of incense and remembrance is done.  At least 500 gold pieces of incense collectively should be burned to appease Quantom.

3. Keeping good records is a necessary tool for keeping track of time and history.  You are the historians of all time.

 

Requirements

 

AB- Standard, AL- L/N, WP- Crossbow, Doyku, Club, Sling, Mace, Staff, Broad sword, AR- A.

SP- All, Animal, Astral, Combat, Creation, Divination, Elemental*, Guardian*, Healing*, Necromantic, Protection, Summoning,.

PW- 1) Lay hands on any humanoid creature for a time heal.  This will give 1h.p. per level of the cleric.  This can be done 2/day.

    3) Can cast a withdraw (same as spell) 2/day.  Also character can determine time of day/month/year in any realm or known universe.

    5) Character can accelerate healing to three times the normal rate for one day to any creature including oneself if desired.  This power is usable once per week.  Also clerics have the power to authenticate relics and artifacts from the past.

    7) Character can cast a body-clock as in the Tome p75.

    8) Cleric can do a time pool as the spell once/week.

    9) Cleric can do a repeat action( Use same die next round as the current round)

   11) Character can do a reverse time once per day.

All powers go off at the current level of the cleric.

 

TU - Nil

 

            Priests of Quantom are the most respected priests in Astoria.  Their god is the one god that all Astoria can agree to.  They believe that Quantom has the power over all other gods.  They also believe that without Quantom that all would cease to exist.

            The priests of  Quantom have a great deal of knowledge.  They are the largest church in Astoria and have the 2 largest libraries.  They have the best teachers and the second best resources to work with.  Their ability to teach is the only real source in Astoria.  There are over 2 hundred schools run by the Quantom priesthood.

 

 

Rex  (Demi)

God of the Dreadnaughts

 

Duties of priest

The priest must devour an entire human at every worship day.

This is easy for the dreadnaught priest both in access and ability. 

Every year on the same day the priest must return to Archomodium or be destroyed by prime material energy build up.  If character is stuck in prime, it will be 365 days from last trip to Archomodium before self destruction.

 

Requirements

AB-Strength=19, Wisdom=12, Constitution=16, AL-*/E, WP- Any, AR-A.

SP- All, Astral, Combat, Divination*, Guardian*, Healing*, Protection, Summoning.

 

PW -  1) Can blink as per spell (x2) per day.

           3) Can cast a dimensional warp 1/week stoping all dimension traveling in a 50Ft radius for 1 turn.  This does affect bags of holding.  ie. All dimensional portals close.

      5) All characters attacking or using psionics will harm the brain disrupting all psionic ability 2/week for 1/turn.

      7) Any group of wounded dreadnaughts can touch the priest and be cured of all damage in the previous round 5/day.  The ability will work five rounds in each day.  Can affect as many characters as can touch the priest in one round.     

      9) On holy days the priest can call forth weather control for up to 5 full rounds.  This will do wonders in battle.

 

TU -Turn

 

            Rex only allows non human worship.  Mostly this is Dreadnaught, Murk and Lizard men.  Rex is a weak god in the Astoria myth.  He ascended to the position during the time of the invasion of the initial dreadnaught attacks so many years ago.

 

SPRAYE (Intermediate god)

Goddess of the Sea and Storms

 

DUTIES OF PRIEST

1. Daily bathing is essential to daily ritual.  This may be done at any time of the day.  The water should be of the purest available quality whenever possible.

2. Characters have cleaning rituals at each bathing.  They also perform a great deal of ceremonies under or near water.

3. Priests of Spraye commonly are great swimmers and also take up other adventures that are water related.

4. Certain types of marine races are typical patrons of Spraye including tritons and aquatic elves.  Spraye does not have land locked worshippers.

5. All clerics of Spray gain a +2 to all fire based saving throws.

 

Requirements

 

AB- Standard, AL- C/G WP- Military fork, Harpoon, Crossbow, any other Bow, Sling, Club, Staff, Dagger, and Mace, AR- B,F.

SP- All, Animal, Divination*, Elemental water, Healing, Plant, Summoning, Weather.

 PW- 1) Can hold breath 2 times as long as any other human.  Also character can breath water 2/turns per day per level.

    3) Can walk on water 1 round/level.

    4) Grows gills and can breath water when needed.

    5) Can swim at 3" over normal allowable speed.  15" in my realm.  Part of the speed comes from fins between fingers.

    6) Can summon 10-40 fish 1/week to do bidding, must be non violent action like blocking passage, or slowing pursuit.

    8) Can shapechange into sea horse, porpoise, or dolphin for 2/turns per level above 8th.

   10) Can summon a water elemental of 10hd and control it absolutely.  At 11th level the cleric can summon a 11hd elemental.  At 12th level a 12hd monster and so on up to 20th level.  No concentration needed.

   11) Airy water continuously- also can withstand any pressure underwater.  Character can also move underwater with total free  action even when attacked with hold spells or fish paralysis.

12) Beyond all of the above, the cleric can shapechange into any marine creature (as allowed by Dm.) at will and gain hit points of curing when doing so equal to 1d6 or 10-60% of those lost.  This does not require significant thought and therefore allowed with any other action.  The cleric is allowed to shapechange into a dolphin and swim away or also turn back into human form and cast a spell.

 

TU- Nil

      

Veagar (Lesser god)

God of Gambling,Theiving and Unscrupulous Behavior.

 

Duties of priest

 

1. Symbol is set of dice

2. Priest must gamble each week

3. Travel is essential to priest and they do so each day if at all possible.

4. Ripping people off, is a common hobbie of all priests of Veagar.  They often have an entire market blocked off to they business in a small town.

5. Poison is accepted as the edge gaining in a fight.

 

Requirements

 

AB-Standard , AL-N/E , WP-Dagger, Club, Knife, Mace, Short Sword, Shurikin,Spear, Staff, Throwing dagger, AR-A.

SP- All, Creation, Healing*, Necromantic*, Protection, Summoning

PW- 1) +2 to all saving throws.

    3) Priests gain +25% in commerce dealings

    5) Priests gain ability to increase chance before a roll is made.  If said "I want to increase luck, 1/day a second roll can be made.

    7) Ability to avoid combat 5/day.  When actions are called the character merely rolls %.  There is 10% +1 per level of priest  that the priest can avoid being, by parrying and dodging.  This failing the attack rolls are made at -5.  Two attacks, from a single opponent or two opponent swinging once can be countered.

    9) +3 to all thrown missile attacks

   11) Priest gains ability to create poison

 

TU - Nil

 

LORE:

     Veagar helped Luthor but never was actually banished.  He assisted Luthor by having his wife freeze Marleena and then helped cover up the plot.  He accepted a lesser role under Luthor and now enjoys having his avatar roam the cities of Astoria playing with those who are fun to mess with.  He still searches for the greatest prank.