Astoria Online

Remove the Kolbold Infestation Adventure #2

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Adventure #2
Clean out the Kolbolds.
January 18th, 2005
 
Attended,
Cathy..Jancis  the Funter Paladin (Melos Clan)
Kevin..Cindarr  the Talented Rogue ( Clan)
Dave..Havana  the 1/2 ling Fighter (Takahan Clan)
Mark..Spitfire  the Tough 1/2 ling Wizard (BushCut Clan)
Keith..Cashmir  the Legendary Bard ( Clan)
Ken..TBA the new found cleric of Funter (Melos Clan)

The Keep of Dassano
p-mapkeep.jpg

The adventure continues as the party finished leveling up from the last adventure.  The party divided treasure, and are back at the main Hall in the Keep discussing their findings to the constable.  The constable Senator Monahan, still is looking for help with the scurge of kolbolds trying to steal the Branerton babies from their keep. The plague is still ravaging the lands, and the party is held up inside trying to help out where they can.  The party will be rewarded for their help thus far, but will be asked again, as they are young and not really needed at the wall, to investigate the attacks and stop the kolbold clans completely from their raids.  If the party can find out more about the keep and its secrets, that would also be a benefit.
 
The news lately has all been bad.  Some of the wall guards were drawn into a fight, and went over the wall to save a boy who fell into the plague ridden rioters hands.  The gaurds were killed and eaten in front of the other gaurds.  The wall guards drove off the cannibals with several balistae volleys.
 
The acting mayor, Constable Monahan, plans on the execution of the mayors killer in 3 days.  The father of the accused has sought out the party a second time, to beg that they complete their investigation, to save the boys life.
 
*note added 1-14-05
The adventure will begin with the party, needing to complete a couple of tasks.  They will need to find the killer, if the accused is in fact innocent.  Also they will need to return to the caves and rid the caves of the kolbolds completely.  Other things may pop up, but the plague has claimed another 2 guards on the wall.  As young adventurers, you may be asked to take patrol a few times.  The plague has an odor that many fear carries the transmission about the air.  If that is true, you all most certainly are infected already.
 
Post Adventure Summary
-1-18-2005
The Party began the night trying to help out Ghandis Takahan from his fate.  The party managed thru some investigation to determine that the dagger used in the killing was a cheap replica of the real tribal Takahan blade.  Thus, delaying the execution of Ghandis based on this new evidence.  With that the party received 100xp and decided to proceed into the caves.  They then made their way toward the kolbold encampment.  On their way, they found a hidden entrance to a Ettercap/spider lair, where special Continual Darkness Veils were cast.  They managed to kill the spiders, and the ettercap, but not before TBA and Spitfire were poisoned and knocked down.  Once the party killed all the spiders, they used the new found neutralize poison potions, and cured TBA and Spitfire.  They also soon after found a missing baby, another 500xp plus more for giving the baby the poison cure.  The party returned to the great Hall, with baby for reward, and then went back to caves to finish what they started.  They found the last holdouts of the kolbold clan, and managed to defeat their champion, as well as their inspirational bard Detrick.  Once they did that, they found lots of treasure, and one party member found a box, which he opened, removed the treasure from, and promptly forgot was there.  Much treasure was found by all.
The party divided the treasure, and returned to the great hall.

The players map of the caves
p-cavemap.jpg
These caves have only just begun to be explored.

Early on the party found
* Slow poison ointment --Cashmir
* Talisman of divine focus      --TBA
* Neutralize poison X3 (1 left over at the end)
* Nunchucks(sp)  +2 --Jancis
* Ring of teleportation tracking © (will be offered to the HERO of the party
once one develops)
* Mace +1

MAIN divison at END of Adventure
500gp
* Mace of disruption (5?)
* Flail of punishment +0+2
* Ring of fort +1
* Belt of strength +2 (dave)
* Minor healing potions
* Minor healing potions
* Minor healing potions
* Gloves of discipline +6
* Long sword +1
* Great sword +1
* Box (gone)
* Dagger (kolbolt hero) ?Ken?
* Bag of holding 30lbs holds 1500lbs

Divided by rogue and bard…
* Harp +1 to perform  --Cashmir
* Rapier of annoyance
*Book of powerful performances ©
*5 magic strings ©
*safe box 5 lbs. hold 100lbs (designed for rogue equipment)
*gloves of performance +8 ©
*gloves of nimbleness +4
grappling hook
spool of endless thread
spool of endless rope
possum bag?
Bayonet for lute ©
Lute ©
reversible clothing
tongs
bottle (breakable)