Astoria Online

Behind the Crypt Door or Adventure #3

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Adventure #3
The Crypt Door (behind it...if possible) 
 
February 15th, 2005
 
Attended,
Cathy..Jancis  the Funter Paladin (Melos Clan)
Dave..Havana  the 1/2 ling Fighter (Takahan Clan)
Mark..Spitfire  the Tough 1/2 ling Wizard (BushCut Clan)
(LATE) Keith..Cashmir  the Legendary Bard ( Clan)
 
 

The constable congratulates all of you on a job well done.  He says that you have done a remarkable job.  But now our backs are against the wall.  We need to know what lies behind us.  Can we retreat into the caves?  Is there a back door that we can slip out into the moutains?  Is there a cure for this plague? What caused this plague?  Will the party ever do anything but wander the caves? Will any of these questions be answered in the following adventures?
 
The party will have to decide how much time they want to work on freeing Ghandis completely since they only stayed his execution.  Everyone thought he would be released, but was not.  Also, the constable would like to have a better map of the caves, at least to some degree, anything from the regions to the east would be a nice benefit. 
 
As well as both of these tasks, the party is given initiation rites into the adult armed militia, for their contributions in clearing out the kolbolds.  Each clan approaches the appropriate character and performs the Clan's Ritual of Awakening.  This adult transition phase ritual involves the branding with tatoos.  Each on the neck of the prospective clan member.  Takahan get a small 1/2 inch diamond on the left side of the neck below the ear.  The melos clan get a rune inscribed staff on the right side.  The Bushcut receive a spade on the left side.  The Riverside clan receive a fish on the right side. The Leashy get a shepards staff on the left side.  The Kellin get a horse on the right side.  The bricksetter gets a clay brick on the left side.

These are the runes that are on the crypt door
doorsymbols.jpg
The runes are raised slightly off the stone.

The party has a couple of options, they can continue to clean out the kolbold keep, which is supposed to be mostly done (safest option).  The party can try to explore the caves (not recommended) and find another route out of the trap they are currently in.  The party can also try to open the crypt door (seems relatively safe).  Any undead found, can certainly be turned by the cleric or the paladin.  Assuming that either shows up from Wall Duty.   
 
Adventure Summary..
No treasure was found.  No gold was found.  The party did however figure out the door and were able after long thought, open the door and find another door behind it that required a good performance to open it.  Behind the second door was a pair of stone golems.  The pair of golems kicked the party's butt.  They fled with their lives and went back to the safety of the keep.  The party later returned to door and faught golems.  The destroyed them and continued beyond the fire trapped door.  The celestial badger died attempting to touch the door.  The party went beyond this 3rd door and found a corridor with alcoves, which were poison dart trapped.  The tall humans were felled, and the party again retreated to the confines of the keep.  They decided they needed the help of Cindar and TBA to get beyond the trapped alcoves.