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NEW! *Undead Hunter 3rd Edition*
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The New 3rd Editon Prestige Class- Undead Hunter can be found detailed below.

Undead Hunter (Kaizan)

Prestige class

Description

The Undead Hunter (Kaizan) must possess both the desire and the skills that is the most demanding of any prestige classes.  Once a character determines that they must seek out becoming an undead hunter, they must first find a master who will put them through the initiation rights. 

They are feared for many reasons.  Mostly the unwanted souls that unlive fear them because they do not pay homage to any god.  Instead, they are endowed with special powers from a mysterious mystical source.  Although they fear no evil the Kaizan are not blindly courageous.  They only fear dying an unjust death. Honor is a special gift that can only be earned.  Each Undead Hunter attains greatness thru equally great thought.  Each Kaizan possesses general knowledge of undead and specific knowledge of the destruction of many special undead.  They are singular in purpose but spend a great deal of time toward building networks of associates who can aid them later in their own quests.

Background

          In the Mists of Cantar the Kaizan is a very feared soul.  They are known by many living and undead in the (Mists) land of Cantar.  Presently only a handful of Kaizans roam the Cantarian lands.  Many other Hunters roam the Mists of Cantar, but only the Undead Hunter is feared adventuring there. The Kaizan of Astoria have a strong brotherly bond that holds them together.  They seek only to destroy the undead of the world.  The Plague has brought about a serious problem that has lead the Kaizans to search for a solution.  They believe the plague is a form of undead and have sided with many to destroy those that are “infected”.            

Requirements

The player character must possess a 12 in strength, dexterity, and intelligence. They also require a 14 charisma.  Failing to begin with these ability scores, means the character must be given a special Dungeon Master dispensation to become a Kaizan.  They must begin with at least 2nd level arcane spells prior to seeking out a Kaizan Master. They must also possess a base ATT of +3.  Once a Kaizan, the PC suffers 2 serious flaws for the great power they possess.  They suffer a 10% XP penalty at the end of each adventure, thus slowing them from the speed at which a party advances in level.  The Kaizan also can not advance in any other class once they convert to becoming a Kaizan.  They can not go back to their arcane roots.  In fact they lose the ability to cast arcane spells once they successfully pass their initiation rites.  Once you are in the society, you never can go back.  Quite possibly the worse feature, you lose any additional Level based bonus features given to other characters of equal level.  For example you will not receive a 6th and 9th and 12th or even at 15th level bonus feats like other characters, as you are on a path that provides you with its own feats.

The initiation rite depends a great deal on weather or not they have any former levels as a fighter. If fighter levels were attained prior to starting the rite, they can forgo a full 4 months of training.  Those with arcane backgrounds only have a tough road ahead.

Class Skills

balance, bluff, climb, craft: alchemy, decipher script, diplomacy, disguise, escape artist, forgery, gather information, hide, innuendo, intimidate, intuit direction, jump, knowledge- history / nobility /geography, listen, move silent, open locks, pick pocket, perform, profession, read lips, search, sense motive, spot, swim, tumble and use rope.

 

Class Features

          Each Kaizan at 1st level gets a bonus feat as well as some additional skill points equal to (6 + Int x 2).  They also automatically gain the negative plane resistance feat described below.  Below is a complete description of what each level provides the Kaizan.  The initiation rite provides spectacular saving throws for all whom make it thru their test.  After the completion of their test, The Undead Hunter (Kaizan) gains agility, fortitude and strength of will.  This will give them a +2 to Fortitude, +2 Will checks and a +2 to reflexes.  It is represented by a +2 standard fighter Fortitude save (+2) and a +2 for both Reflex and Will checks.

Level           Base ATT    Fort   Ref    Wil    Feat/decrp

1                 +1               +2      +0      +0      Negative Plane Resist 2pt/level

                                                                   2-weapon fighting

                                                                   Improved init, no stack.                                                                                     +2 will/+2reflex saves

2                 +2               +3      +0      +0      Weapon Focus + Skill Focus

3                 +3               +3      +0      +0      Undead Death Strike + Alertness feat

4                 +4               +4      +1      +1      Track Feat + Weapon Spec.

5                 +5               +4      +1      +1      Keen Weapon spell 1/day

6                 +6               +5      +1      +1      +4 rank to spellcraft checks

                                                                   +4 rank to Gather information checks

7                 +7               +5      +2      +2      1 extra attack vs undead at highest base at bonus

8                 +8               +6      +2      +2      Dodge and evasion

9                 +9               +6      +2      +3      Greater Cleave vs. undead.

10                +10             +7      +3      +3      Spell resistance (+25)

                                                                    Extra ½ action,

11                +11             +7      +3      +3      Improved evasion/telekinetic flight

12                +12             +8      +3      +3      Insane threat (x3 of weapon used)

13                +13             +8      +4      +4      Weapon Expertise +2/+2

14                +14             +9      +4      +4      Undead Repulsion 60ft.

15                +15             +9      +4      +4      Improved Weapon Expertise +2/+2

16                +16             +10    +5      +5      Summon Planetar and Telekinetics

 

More Detail *HERE*