May 31st, 2005
Attended,
Mark..Spitfire the Tough 1/2 ling Wizard (BushCut Clan)
Keith..Cashmir the Legendary Bard (Leashy Clan)
Dave..Havana the 1/2 ling Fighter (Takahan Clan)
Kevin..Cindarr Rogue Extradinaire (Bricksetter Clan)
Cathy..Jancyst Paladin of Funter (Melos Clan)
End of adventure #5 post note..
The party ended their last adventure dividing treasure from the BoneClaws horde. They found some trinket +1 treasure.
More specifically the party found a +1 dagger, +1 short sword, +1 ring of resistance, +1 shield buckler, and a wand of
pasturazation with lots of charges.
-
Havana finally found a magical short sword.
The entire town is now inside the keep. There is more stress then normal. If the party can find an escape,
they can venture onward to find a real cure, or abandon the cursed people of Branerton completely. The party has some
serious decisions to make about the direction they will chose going forward.
Adventure #6 Notes..Done on May 31st.
As the next adventure approaches, the party takes the newly found wand of pastuerization and uses 20 charges to clean
the wine that was found, and spends the next 1/2 day getting the wine barrels from the crypt floor. The party all gain
3000 xp in addition to what was gained on the last adventure for the start of the evening. All characters who perform
wall duties get an additional 500xp. Take this and apply appropriately.
BDASH comes back to the party to tell them a story...It follows.
"I have found an entrance to the Underworld beneath this keep. It houses some of the most hideous in all of creation.
There is a monster that can disentegrate the armor right off your back. There is a kingdom of elves and a gateway to
another world. This is all important, but more important is that the plague is starting to mutate. An evil force
has been used to drive the unnatural fabric of the netherworld into the plague victims. BDASH is a Kaizan, and he hunts
the undead of the world. He tells you that the plague has mutated into a horde of undead. This horde can inflict
the plague on the living, and as they die, they will become a being without life or death. He tells you that the horde
is no longer wandering aimlessly about the countryside as it has done for months now. It moves with a will that is directed
and specific. This will is not known. But the directions come from an undead commander known as Kol-de-rak.
He is some kind of demonic being with 4 Lieutenants that control
the 4 arms of the horde. 1 arm is now leveraged against the keep. The only way to survive is to run and hide.
Go look for a way out, make sure the keep is safe. I will go with you to the main junction point, then I will go my
own way. I will entrust my virtue and luck to one of you for your journey. Go now if you are to succeed."
-----
With all the survivors in the keep, the party must find a way
out for the people of the keep(10k xp), as well as a means to keep them safe(5k xp) during this search. There are
clearly other means to getting XP.
The party spends several hours trying to figure out how to help
out the keep, but eventually decide they can best serve the townsfolk by trying to find an escape path. They head back
into the caves, and start to travel down a north passage where they continue on for days. They begin to run out of food.
They encounter a Bullette and kill it, but not before it bites and nearly eats Havana. The party continues on for days
until they are nearly out of food and eventually are attacked by another bullette who causes a collapse in the caves.
They eventually find a chamber that is magically protected. Spitfire touched the chamber door, and was struck by lightning.
He also fired a bolt into the door and it rebounded it back at him. After 8 more hours of Jancyst and Cinndarr searching
thru the forward caves, the rest of the party tried to interpret the Draconian script. They got the door opened, fought
the Chain Gun Golem, and then took on and took out some kind of undead creature and defeated it as well. The party
found a treasure trove, some wine, and the ability to create water from a magical mace. The adventure ended in a time
stop.