Astoria Online

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Time/Day Information
 

DAYS of the Week (7)

First                 Sul       Sunday

Second             Mol     Monday

Third                Zol       Tuesday

Fourth              Wir      Wednesday

Fifth                 Zor      Thursday

Sixth                 Far      Friday

Seventh            Sar      Saturday

 

Months of the Year (12)                   

Month                         Season                    Dragonmark

01) Zarantyr               Mid-Winter                Storm

02) Olarune                Late-Winter               Sentinel

03) Therendor            Early-spring               Healing

04) Eyre                      Mid-spring                Making

05) Dravago               Late-spring                Handling

06) Nymm                   Early-summer           Hospitality

07) Lharvion               Mid-summer             Detection

08) Barrakas              Late-summer             Finding

09) Rhaan                   Early-autumn            Scribing

10) Sypheros              Mid-autumn              Shadow

11) Aryth                    Late-autumn             Passage

12) Vult                       Early-winter            Warding

 

 

Time History very brief explanation

Age of Dragons            ???

Age of Demons            10 million years to 100,000 years ago

Age of Giants               80,000 BC to 39,000BC

Age of Monsters           38,000BC to 5000BC

The Current Age           4100BC The Great Pine Oalian is awakened

                                    3000BC humans come from Sarlona to Khorvaire

                                    2500BC the 5 distinct settlements are formed.

                                    Karrnnath, Cyre, Breland, Thrane, and Aundair

                                    1043BC Galifar I is born in Karrnath

                                    1YK Galifar forms kingdom.

                                    YK stands of Year of Kingdom

                                    894 THE LAST WAR BEGINS

961 Boranel becomes king

                                    996 The Treaty of Thronehold ends the

                                            Last War 

                                    998 YK is the time the campaign begins.  It could

                                           be displayed as 2BC

                                   

Other Specific Eberron Information
Countries or Regions listed below.  Names in bold are part of Original 5 nations.
 

NAME                         Typical inhabitants in order of their prevalence + other info.

Aundair                         Human, ½ elf, elf, gnome, ½ ling, shifter, changeling other

Breland                         Human, gnome, ½ elf, elf, dwarf, ½ ling, changeling, goblinoid, Orc, other (location of Sharn)

Darguun                         Goblin, Hobgoblin and bugbears

DemonWastes               Humans orcs ½ orcs, Rakshasa, zakya others

Droaam                          Gnoll, orc, goblin, shifters, giants and others (old part of Breland)

Eldeen Reaches             Human, ½ elf, shifters, gnomes, orcs elves others

Karrnath                      Human, dwarf, ½ ling, ½ elf, elf, other

LHazaar Principalities    Human, gnome, ½ elf, changeling, dwarf, elf ½ ling

Mournland                    Warforged, others (Once called Cyre)

Mror Holds                   Dwarves, humans orcs, gnomes, others

Q’Barra                         Lizarkfolk, humans, kobolds, ½ lings, dwarves, ½ elves, others

The Shadow Marches   Orcs, humans, goblins, ½ orcs, others

The Talenta Plains         ½ lings, humans, changeling, dwarf, other

Thrane                           Human, ½ elf, dwarf, ½ ling, other

Valenar                          Elves, humans, ½ elvs, ½ lings, hobgoblins, others

Zilargo                           Gnomes, humans, dwarves, kobolds, other

 

Dragon Marked Houses (13)

House Name             The House Mark       Known for guild or type of work          

House Cannith              Mark of Making           Tinkers Guild and Fabricators guild

House Deneith              Mark of Sentinel           Defenders guild and blademarks

House Ghallanda          Mark of Hospitality       Hostelers guild

House Jorasco              Mark of Healing           Healers guild (hospitals clinics)

House Kundarak          Mark of Warding          Bankers guild and warding guild                       

House Lyrandar            Mark of Storm             Raincallers guild windwright guild

House Medani              Mark of Detection        Warning guilds

House Orien                 Mark of Passage          Transportation guild couriers guild

House Phiarlan              Mark of Shadow          Artisans and Entertainers guild  

House Sivis                  Mark of Scribing          Notaries, speakers guild

House Tharashk           Mark of Finding            Finders guild (bounty hunters)

House Thuranni            Mark of Shadow          Same as Phiarlan but elves Only

House Vadalis              Mark of Handling         Animal Control and handling guilds

************            Mark of Death              Vanished never establishing a house

 
 

Continents in EBERRON (6) + underdark 

Khorvaire       Main continent that all the action begins on.

Aerenal           Elven homeland

Xen’Drik        Lost ancient civilization

Sarlona           Race of the Inspired infest this former human homeland

Argonnessen  Dragons Home

Frostfell          North of Khorvaire beyond the reaches of the Bitter Sea

Khyber            Underdark that stretches across Eberron

Organizations
There are many organizations in Eberron.  Below is a summary of a few that all characters have general knowledge about.  3 religious and a few political.
 
 Church of the Silver Flame The Church of the Silver Flame is relatively young.  It is led by Priests and Paladins that serve a Greater Cause for Good.  The Silver Flame is located in the city of FlameKeep in the Nation of Thrane.  The church took over the running of Thrane during the last war.  There are churches in Sharn dedicated to the worship og the Silver Flame.
 
 Church of the Sovereign Host The Sacred Host embodies many gods.  There are 9 main good gods that surround the worship of the Sacred Host.  The Host is considered its own pantheon, and basically Neutral Good. 
 
 The Dark Six The Sovereign host cast out the dark six, so most consider them outside the bounds of worship for anyone who worships the Sovereign host gods. These gods are all evil, and for the most part are hidden from human culture, but only skin deep.
 
The Boromar Clan  The Boromar Clan is the most powerful criminal organization in Sharn.  If the crime is organized, it involves this group.  They have their hands in 80% of all merchant activity by some accounts.  Connections to the clan can go a long way, but by their very nature, sometimes favors are called in, and those favors can not be easily refused.  They have a stranglehold on all smuggling, gambling and extortion rackets.
 
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Galifar
Started by Galifar the first, he formed a great kingdom.  From it he spilt the territories into 5 parts, or 5 Nations.  Breland, Karnnath, Cyre, Thrane, and Aundair.  Cyre was utterly destroyed in the last war, and is now known as Mournland. 
 
Breland Started by The Brey People.  They govern Breland.  The crown is known as the Brelish Crown.  The current King of Breland is King Boranel ir Wynarn.  The family ir Wynarn are decendants of Galifar I.  They represent the 5 nations that were formed when King Galifar placed his children in power.  To this day 3 of the 5 nations still have decendants of Galifar in power over their nation.
 
Sharn
The city of Sharn is a city of vertical Towers.  There are several hundred(s) of towers ranging in size from 80feet to 800feet in width.  Some are cylinders, while others are odd shaped towers.  They are connected with bridges, skyways and roads.  The various levels of towers sit on top of older towers.  The entire city is magically held together, as some towers rise several thousand feet into the air.  One section of town is completely floating over the center of the city.  The older sections of town lie beneath the ground or at least beneath the other structures.
 
The Kings Citadel  These are the soldiers directly controlled by the Brelish Crown.  They are an elite fighting force in Breland and Sharn in particular.  These soldiers stand above all in the Sharn City watch.  They are small in number compared to the many watch guards and other city guards listed below.  There may be 50 total Kings Citadel Agents in Sharn.  They can take over any investigation or incident as they see fit.  The watch sometimes asks for help.  The Kings Citadel agents never ask for help, THEY DEMAND IT.  The agents are called Knights of the Citadel and they command respect.  Sometimes the Sharn Watch will be called to join the Kings Citadel.  The Sharn garrisons are often corrupt, the Kings Citadel guards are never corrupt.  They have great standards of morality but they have no respect for the poor or downtrodden.
The Kings Citadel has a local leader named Knight-Marshal of the Citadel Sir Banarak Tithon.  He runs the Citadel in Sharn, and dispenses justice on the 4 local garrisons quickly.  The Kings Citadel brings in as many as 100 agents on a rotational basis.  Currently there are more then 50 agents in town.
 
The Blackened Book
This is a division of the Sharn Watch.  There are nearly 150 wizard agents in Sharn.  There job is to track and locate wizards operating in Sharn performing acts of violence or terrorism.  Wizards found breaking the law are immediately arrested and placed in special locked up locales with magic dampening fields.  The agents of the Blackened book often contact the Guardians at the Gate to keep abreast of potential adventurers and agents of foreign countries and follow them around waiting to pounce.
 
Guardians at the Gate.
Another division of the city watch.  There job is to watch foreign nationals and immigrants.  They deploy officers in great numbers in Tavicks Landing and in the cliffsides to best handle those that come the most common way into the city.  There are 200 agents of the GatG agents.
 
Royal Guard
There are 1000 royal guards in Sharn.  They are rarely called upon and mostly a ceremonial unit.  They guard royal outposts in the city, and sometimes are deployed to put down insurrections.  They have not been deployed since the end of the Last War.
 
Red Cloak Battalion
They number about 300 elite fighters.
The Red Cloak Battalion are an Elite fighting force in Sharn.  They do not have the power that the Citadel Knights have, but are considered by most to be the most toughest and most Elite fighting force in Breland.  They are certainly the most deadly fighting force in Sharn.  They consider themselves soldiers not law enforcement, and thus resent to some degree when they are called upon.  This is particularly important when they are not really needed.
 
Gold Wings
The gold wings are small division of flying watch guards that ride MageBred Gryphons to monitor events from the air and intercede with criminal acts that are better handled from the air.
 
Sharn City Watch.  The City watch is made up of 4 Garrison.  Each Garrison contains 500 watch guards.  The Garrions are divided into the following groups.
 
DaggerWatch located in Uppder Dura
Warden Towers located in Middle Menthis
Sword Point located in Middle Central
Black Arch located in Lower Tavick Landing
 
Black Arch is the official name of the Tavick Landing Garrison.  This is where the party was working from.