Time/Day Information
DAYS of the Week (7)
First
Sul Sunday
Second
Mol Monday
Third
Zol Tuesday
Fourth
Wir Wednesday
Fifth
Zor Thursday
Sixth
Far Friday
Seventh
Sar Saturday
Months of the Year (12)
Month
Season Dragonmark
01) Zarantyr
Mid-Winter
Storm
02) Olarune
Late-Winter Sentinel
03) Therendor
Early-spring
Healing
04) Eyre
Mid-spring
Making
05) Dravago
Late-spring
Handling
06) Nymm
Early-summer Hospitality
07) Lharvion
Mid-summer Detection
08) Barrakas
Late-summer
Finding
09) Rhaan
Early-autumn Scribing
10) Sypheros
Mid-autumn
Shadow
11) Aryth
Late-autumn
Passage
12) Vult
Early-winter Warding
Time History very brief explanation
Age of Dragons
???
Age of Demons
10 million years to 100,000 years ago
Age of Giants
80,000 BC to 39,000BC
Age of Monsters
38,000BC to 5000BC
The Current Age
4100BC The Great Pine Oalian is awakened
3000BC humans come from Sarlona to Khorvaire
2500BC the 5 distinct settlements are formed.
Karrnnath, Cyre, Breland, Thrane, and Aundair
1043BC Galifar I is born in Karrnath
1YK Galifar forms kingdom.
YK stands of Year of Kingdom
894 THE LAST WAR BEGINS
961 Boranel becomes king
996 The Treaty of Thronehold ends the
Last War
998 YK is the time the campaign begins. It could
be displayed as 2BC
Other Specific Eberron Information
Countries or Regions listed below. Names in bold are part of Original 5 nations.
NAME
Typical inhabitants in order of their prevalence + other info.
Aundair
Human, ½ elf, elf, gnome, ½ ling, shifter, changeling other
Breland
Human, gnome, ½ elf, elf, dwarf, ½ ling, changeling, goblinoid, Orc, other (location of Sharn)
Darguun
Goblin, Hobgoblin and bugbears
DemonWastes
Humans
orcs ½ orcs, Rakshasa, zakya others
Droaam
Gnoll, orc, goblin, shifters, giants and others (old part of Breland)
Eldeen Reaches
Human, ½ elf, shifters, gnomes, orcs elves others
Karrnath Human,
dwarf, ½ ling, ½ elf, elf, other
LHazaar Principalities Human, gnome, ½ elf, changeling, dwarf, elf ½ ling
Mournland
Warforged, others (Once called Cyre)
Mror Holds
Dwarves, humans orcs, gnomes, others
Q’Barra
Lizarkfolk, humans, kobolds, ½ lings, dwarves, ½ elves, others
The Shadow Marches Orcs, humans, goblins,
½ orcs, others
The Talenta Plains ½ lings, humans, changeling, dwarf, other
Thrane
Human, ½ elf, dwarf, ½ ling, other
Valenar
Elves, humans, ½ elvs, ½ lings, hobgoblins, others
Zilargo
Gnomes, humans, dwarves, kobolds, other
Dragon
Marked Houses (13)
House Name The House Mark Known for guild or type of work
House Cannith
Mark of Making Tinkers
Guild and Fabricators guild
House Deneith
Mark of Sentinel Defenders
guild and blademarks
House Ghallanda
Mark of Hospitality Hostelers guild
House Jorasco
Mark of Healing Healers
guild (hospitals clinics)
House Kundarak
Mark of Warding Bankers
guild and warding guild
House Lyrandar
Mark of Storm
Raincallers guild windwright guild
House Medani
Mark of Detection Warning guilds
House Orien
Mark of Passage Transportation
guild couriers guild
House Phiarlan
Mark of Shadow Artisans
and Entertainers guild
House Sivis
Mark of Scribing Notaries,
speakers guild
House Tharashk
Mark of Finding Finders
guild (bounty hunters)
House Thuranni
Mark of Shadow Same
as Phiarlan but elves Only
House Vadalis
Mark of Handling Animal Control
and handling guilds
************
Mark of Death
Vanished never establishing a house
Continents
in EBERRON (6) + underdark
Khorvaire
Main continent that all the action begins on.
Aerenal Elven homeland
Xen’Drik
Lost ancient civilization
Sarlona Race of the Inspired infest this former
human homeland
Argonnessen
Dragons Home
Frostfell
North of Khorvaire beyond the reaches of the Bitter Sea
Khyber
Underdark that stretches
across Eberron
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Organizations
There are many organizations in Eberron. Below is a summary of a few that all characters have general knowledge
about. 3 religious and a few political.
Church of the Silver Flame The Church of the Silver Flame
is relatively young. It is led by Priests and Paladins that serve a Greater Cause for Good. The Silver Flame is
located in the city of FlameKeep in the Nation of Thrane. The church took over the running of Thrane during the last
war. There are churches in Sharn dedicated to the worship og the Silver Flame.
Church of the Sovereign Host The Sacred Host embodies many gods. There
are 9 main good gods that surround the worship of the Sacred Host. The Host is considered its own pantheon, and basically
Neutral Good.
The Dark Six The Sovereign host cast out the dark six, so most consider
them outside the bounds of worship for anyone who worships the Sovereign host gods. These gods are all
evil, and for the most part are hidden from human culture, but only skin deep.
The Boromar Clan The Boromar Clan is the most powerful criminal organization
in Sharn. If the crime is organized, it involves this group. They have their hands in 80% of all merchant activity
by some accounts. Connections to the clan can go a long way, but by their very nature, sometimes favors are called in,
and those favors can not be easily refused. They have a stranglehold on all smuggling, gambling and extortion rackets.
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Galifar
Started by Galifar the first, he formed a great kingdom. From it he spilt the territories into 5 parts, or
5 Nations. Breland, Karnnath, Cyre, Thrane, and Aundair. Cyre was utterly destroyed in the last war, and
is now known as Mournland.
Breland Started by The Brey People. They govern Breland. The crown is
known as the Brelish Crown. The current King of Breland is King Boranel ir Wynarn. The family ir Wynarn are decendants
of Galifar I. They represent the 5 nations that were formed when King Galifar placed his children in power. To
this day 3 of the 5 nations still have decendants of Galifar in power over their nation.
Sharn
The city of Sharn is a city of vertical Towers. There are several hundred(s) of towers ranging in size from 80feet
to 800feet in width. Some are cylinders, while others are odd shaped towers. They are connected with bridges,
skyways and roads. The various levels of towers sit on top of older towers. The entire city is magically held
together, as some towers rise several thousand feet into the air. One section of town is completely floating over the
center of the city. The older sections of town lie beneath the ground or at least beneath the other structures.
The Kings Citadel These are the soldiers directly controlled
by the Brelish Crown. They are an elite fighting force in Breland and Sharn in particular. These soldiers stand
above all in the Sharn City watch. They are small in number compared to the many watch guards and other city guards
listed below. There may be 50 total Kings Citadel Agents in Sharn. They can take over any investigation or incident
as they see fit. The watch sometimes asks for help. The Kings Citadel agents never ask for help, THEY DEMAND IT.
The agents are called Knights of the Citadel and they command respect. Sometimes the Sharn Watch will be called to join
the Kings Citadel. The Sharn garrisons are often corrupt, the Kings Citadel guards are never corrupt. They have
great standards of morality but they have no respect for the poor or downtrodden.
The Kings Citadel has a local leader named Knight-Marshal of the Citadel Sir Banarak Tithon. He runs the Citadel
in Sharn, and dispenses justice on the 4 local garrisons quickly. The Kings Citadel brings in as many as 100 agents
on a rotational basis. Currently there are more then 50 agents in town.
The Blackened Book
This is a division of the Sharn Watch. There are nearly 150 wizard agents in Sharn. There job is to track
and locate wizards operating in Sharn performing acts of violence or terrorism. Wizards found breaking the law are immediately
arrested and placed in special locked up locales with magic dampening fields. The agents of the Blackened book often
contact the Guardians at the Gate to keep abreast of potential adventurers and agents of foreign countries and follow them
around waiting to pounce.
Guardians at the Gate.
Another division of the city watch. There job is to watch foreign nationals and immigrants. They deploy officers
in great numbers in Tavicks Landing and in the cliffsides to best handle those that come the most common way into the city.
There are 200 agents of the GatG agents.
Royal Guard
There are 1000 royal guards in Sharn. They are rarely called upon and mostly a ceremonial unit. They guard
royal outposts in the city, and sometimes are deployed to put down insurrections. They have not been deployed since
the end of the Last War.
Red Cloak Battalion
They number about 300 elite fighters.
The Red Cloak Battalion are an Elite fighting force in Sharn. They do not have the power that the Citadel Knights
have, but are considered by most to be the most toughest and most Elite fighting force in Breland. They are certainly
the most deadly fighting force in Sharn. They consider themselves soldiers not law enforcement, and thus resent to some
degree when they are called upon. This is particularly important when they are not really needed.
Gold Wings
The gold wings are small division of flying watch guards that ride MageBred Gryphons to monitor events from the air and
intercede with criminal acts that are better handled from the air.
Sharn City Watch. The City watch is made up of 4 Garrison. Each Garrison
contains 500 watch guards. The Garrions are divided into the following groups.
DaggerWatch located in Uppder Dura
Warden Towers located in Middle Menthis
Sword Point located in Middle Central
Black Arch located in Lower Tavick Landing
Black Arch is the official name of the Tavick Landing Garrison. This is where the party was working from.
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