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Village of Kaiyville Adventure #1
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Adventure Note below

Village of Kaiyville Adventure #1

March 8, 2009  Played at Mark's Place

Attended,

Keith.. Alura female human the paladin of Dol Arrah/Quantom

DaveO..Makala female elven fighter (name change to Savannah)

Mark.. Lorelei female gnome fighter

Scott.. Prescia female human barbarian     
Rob.. Broddur male dwarven fighter/cleric of Arawai
John.. Barak male dwarf fighter/cleric of Quantom
Nate.. Aleanan male elven Fighter/Ranger

 

The Adventure began the day of the Festival of the Everlasting Host.  The festival has 10 events.  The party, as militia members got to participate in the events.  The events were won by

Spear Throwing Won by Lorelei

Spear Throw Won by Reico

Sling throw Won by  Aleanan

Sling throw Won by Reico

Spear lift and balance on finger Won by Broddur

Horse riding Won by Reico 

Archery Won by Alenan

Foot races Won by Makala

Puzzle solving Won by Alura

Ring Toss Won by Reico 

Stone Toss Won by Aleanan

 

The party competed, and helped the Sigilstar clan rule the day, with 4 wins, the most in a very long time for the Elven house.  Reico won 4 events for the Talheat clan, and overall did not get the Host Crown, given to those that win 5 events in a single year.  This did not sit well with Reico.  Partying occured and much levity was had by all, or most.

In the morning, a messenger rode into town, telling of a great storm that was coming.  The storm warning was soon followed by an attack at the gate walls, and repelled by the guards from the militia 7.  The party captured a goblin and soon took notice of the large advancing army of the goblins.  Lorelei interogated the captured goblin in Goblinspeak and was harrassed and threatened by Broddur.  Soon a massive army came over the horizon, and darkness began to fill the sky.

\\*(TIME STOP)*  

 

The basics of each militiamen and the rules that they go by are listed below.

Generic Militia Guidelines

The militia consists of 100 volunteers that each clan submits at minimally 5 members every year to serve.  The immediate village contains 600 people, but another 1500 live nearby and submit to the militia.  Of the 2100 total people available by home, 100 serve in this roll.  The count includes 2100 homes. 

The training consists of 3 weeks of intense spear, shield and village defense.  The 100 serve in blocks of 25 each month.  5 militiamen are ‘on duty’ at all times.  10 are ‘on’ during times of stress.  Extra duty is put in occasionally when fears of invasion begin to rise.  A large horn in the village is kept in the keep to summon militiamen.  It can be heard for 3-5 miles.  There are other horns that can relay the call out another 5 miles very quickly in succession, and the entire community participates in this early response system.

3 rings of black smoke can be burned as well when a horn is not available.  But the head of the militia owns a second horn that is smaller, but when activated (it is a magic item) can be heard for nearly 10 miles in all directions.  It has only been blown once in the 130 year history of the village, and that was done as a prank.  The horn is limited in charges, and so the prank was dealt with harshly. 

There are 5 militiamen in the village at all times, the captain of the militia has 2 paid lieutenants.  The captain is Karl Micha and his 2 lieutenants are Janar Gloin the dwarf and Thondred Sigilstar an elf.  The other 100 serve in shifts.  The shifts are in 10 hour shifts.  They rotate on schedules.  There are patrols that travel in a 3 mile radius of the village.  The patrols are in groups of 2 or 4.  The patrols carry torches at night, or lanterns if they can afford them.  They carry their shield and spear normally in the summer.  In winter, they often wear furs and carry only their spears. 

The militiamen soldier gains bonuses for use of the spear in the Morreldeen Bay area, as well as a bonus for defending the village with a spear.  During the festivals, (typically done between militiamen block shifts when one group of 25 is going off and a new one comes on for the month)  In an emergency, all of the active militiamen can easily be brought to the village for defense and in a pinch, old timers can be activated.  The bonus of the spear in Morreldeen Bay is a reach of 1.  Fighting in the village circle is with a reach of 1, and a +2 to hit.  Inside the village square itself is a +2 to hit and +2 to damage.   

Rules

The captain is the head commander and his 2 lieutenants are his 2 training commanders.  Thondred is the expert spear thrower, and Janar is The Lance master.  The 3 lead a well organized volunteer militia.  They pride themselves on providing quality applicants to the Rangers of the Wardens of the Wood.  No one enters the militia and stays for long without a decent ability to fight.

The rules are pretty basic, keep order, call for backup in the event of any disturbance.  If you cannot reach a commander, go to a council member for their help.  Use your whistle to summon help if needed.  Always have your partner nearby.  If you see orcs, goblins, denaug, tog or lizardmen, throw your spear and ask questions later.   

The Adventure Begins with your Block going on duty, just 1 day before the Festival of the Everlasting Host.  This is a Sovereign Host Festival that the best warriors and smartest in the all the clans gather to compete and challenge both individuals and clans themselves.  The clans each send 1 clan member that is a militiamen to compete.  Sometimes in 1 event and sometimes in multiple events.  The clan elder makes the decision and does this based partly on the enthusiam of each participant.  None have ever done more then Naratheen of the Western March, who challenged in 8 events and won 3 of them.  No one can compete more then 3 times in their life to allow younger generations wins.  The best of the best don't compete in this local contest, but compete every 4 years in what is referred to as the MoreShar Games.

The events are listed below.

  • Spear Throwing (Most accurate Dex)
  • Spear Throw (Longest Str)
  • Sling throw (Most accurate Dex)
  • Sling throw (longest Str)
  • Spear lift and balance on finger (Stregth, balance, agility)
  • Horse riding (Riding and Races Skillz)
  • Archery (Accuracy with points Ability and Dex)
  • Foot races (several Sub categories short sprint and long dist)
  • Puzzle solving (complex puzzels different each time)
  • Ring Toss (Grapple and throw)
  • Stone Toss (Heavy lift, carry and throw)