Astoria Online

Heroes of Morreldeen #9

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Adventure #9 Into the Kraven's Loft

May 2nd, 2010  Played to play at Mark's Place

Attended

Keith.. Alura female human the paladin of Dol Arrah/Quantom

DaveO..Savannah female elven fighter

Mark.. Lorelei female gnome fighter

Nate.. Aleanan male elven Fighter/Ranger
Rob.. Broddur male dwarven fighter/cleric of Arawai
Steve.. Par male half elf/cleric of Arawai
 
The last adventure ended with the party in the carvernous underground passage that lead to an opening after some 200yards.  The party led by Par and his bag of tricks survived the highly articulated pit trap. 
 
Par and his bag of tricks picked up right where the last adventure left off.  The party met Henri, the Sentient Flesh Golem, who called out riddles to the party.  When they answered the first one, they were given access to keep, but had to answer 3 more to gain safe entry past the trap rooms.  The party answered 1 of the 3 safety riddles.  They had to endure the water room, and the magnetic room, but avoided a room that that seemed fairly non-dangerous.  The magnetic room had a couple of wood golem creatures that the party thought were Ents, and burned them to the ground.
 
The party proceeded to the "Red Room" just outside the Keeps treasury.  The party ran into "Holly" the strange statue like creature that the guards from the keep had captured.  The party freed her, and then discovered the secret passage around the traps.  The group rescued John Smythe, and he granted them all a piece of magic as treasure, along with weapons and armor.  The group of 21 alive from the keep escaped the keep thru secret passages and made their way to the Swift Farm with Esrelda in tow.  Everyone survived.  Esrelda suggested to the party that they return to the Kravens Keep, and to defeat the goblin horde at that site.  Others suggested going straight to the Temple of ZAK to find the gate.  Others argued that getting John Smythe away from Thoon was their #1 goal.  The night ended without signifcant decisions on either front.
 
GOALS FOR MAY 2nd Adventure
 
GOALS for the next session

Misc XP –total possible 1600xp

 

  • 39 Thoons  50xp
  • Describe the TTLC 400xp(individual)
  • Achieve a major campaign goal without killing anyone 300xp
  • Use a non-physical skill successfully to achieve a goal 50xp(individual)
  • Describe Wed Magic in writing 100xp(individual)
  • Avoid taking damage 150xp
  • Avoid capture 50xp
  • Avoid being robbed 50xp
  • Avoid going unconscious 250xp
  • Avoid losing a limb 150xp
  • Avoid Death 50xp

 

Kaiyville XP-total possible 625xp

  • Inspire Lu Mei 75xp
  • Balim’s Fury 150xp
  • Gain Dalen’s Favor 100xp
  • Establish some Wood 'Warden' 300xp

 

Role Playing XP –total possible 525xp

·         Staying in character for most of the session: 200XP (individual)

·         Role-play one of your personality traits: 50XP (individual)

·         Indicate one of the following concepts you really feel through RP: hunger, exhaustion, disease, true faith, … 50XP (individual)

·         Solve one problem without using a weapon or magic: 75XP

 

Artistic XP–total possible 1300xp

  • Sing a Song w/3 verses that you write up during the adventure , must ryme and voted on by party to get your 100xp (individual)
  • Write and Read Poem (Must Ryme) 150xp (individual)
  • Keep Detailed Adventure Notes for the night 175xp (individual)
  • Do a serious campaign Drawing for the web site that will impress 400xp (individual)
  • Do a funny adventure drawing 50xp limit 5 (individual)
  • Draw an NPC portrait 75xp (limit 3)

 

Specific Mission XP–total possible 2250xp

 

  • Defeat trapped room 150xp
  • Destroy keep and all the Thoon and their allies 1200xp
  • Rescue the Blacksmith from KravensLoft 900xp

  

Total possible experience but unlikely  -6300xp

 

If you can read this, note the following

**Bonus XP of 250xp for writing on Muster Sheet Sunday Night in

the DESC Section

"SMTGP"